I was then able to view the video in sync with Pro Tools on the Quest with head-tracking being fed back to Pro Tools the same as my wired solution! I then used SideQuest Virtual Desktop Patch to allow the same setup to work wirelessly to the Quest. To make this work, I purchased and downloaded the Virtual Desktop app for the Quest. While I typically leave the Oculus Quest tethered to the VR PC, I was able to get it working wirelessly! Once we are able to host clients back in the studio, this will definitely come in handy. Although they recommend 30fps, I was able to get stable performance at 60fps for this last project. Keep in mind that for best results, you should convert your videos to the Facebook recommended settings, which can be found in the Facebook 360 documentation. When I move my head around in VR on the Quest, it sends the head-tracking information back to Pro Tools and plays back the audio based on which way I am looking on the headset. With this configuration, when I press play in Pro Tools on the Mac and the Quest connected to the VR PC starts playing back in sync. I then load the 360 video using the FB360 Video Player on the VR PC in “slave” mode and select the Mac as the timecode source for the player. Pro Tools and the Spatial Audio Workstation run on the Mac mini. Although $80 is a bit steep for a cable, when you are working professionally, the last thing you want is a cheap cable taking your rig down. While there are a number of off-brand USB cables available on Amazon, I opted for the official fiber optic Oculus Link cable.
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